Leaders for Literacy
USABILITY/STATUS: In Use
INNOVATOR: All Children Reading, Pearson, the World Bank
GEOGRAPHIC FOCUS: Global
SOLUTION TYPE: Learning Game
Summary
Evoke: Leaders for Literacy (the Project) is a digital learning game developed by All Children Reading: A Grand Challenge for Development in partnership with Pearson, Project Literacy, and the World Bank. The Project was adapted from Evoke, which was originally developed by the World Bank. It was designed to equip youth with social innovation skills.
Usability/Features
- Hardware: Computer, printer (optional)
- Connectivity: Offline
- Other features: Project-specific online versions are available, but the Leaders for Literacy version is not
How it supports learning: The Project is primarily designed to improve the following skill groups, generally recognized as necessary for employment in the twenty-first century: Creative Visionary, Deep Collaborator, Empathic Activist, and Systems Thinker. The Project’s 48 activities are also designed to positively affect Grit, Agency, and Digital Literacy. World Vision South Africa embedded the activities in the start-up of its new area programs and combined them with existing youth engagement programs. After the program, motivated youth were engaged as Literacy Volunteers in World Vision’s reading programs for younger children.
Costs: Free to use
Other cost considerations: Two facilitators (1 male, 1 female) are needed to lead the exercises
Setting/Context
Settings: Community
Target Populations: Teachers, youth, program facilitators, community literacy facilitators
Current Language(s): English
Geography (locations): Global
Research
Supporting Research
- Evoke Leaders for Literacy Pilots
- Evoke—Developing Skills in Youth to Solve the World’s Most Complex Problems: Randomized Impact Evaluation Findings
Use Case
In Honduras, World Vision is using the evolved version of Evoke/Leaders for Literacy through funding from the Templeton Foundation. The Building Character in Youth project is a partnership between the World Bank, World Vision, and Montclair State University that focuses on youth character development and disseminates the results to replicate the experience so youth can succeed in their lives and become active community members. Each youth will progress through the 48 activities and ultimately complete a project that is needed in their community.
Related Training Materials, Toolkits, and Resources
Short Videos
Resources